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	<title>Asmedia</title>
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		<title>What Dinosaurs Taught Me about Media Literacy</title>
		<link>http://asmith50.wordpress.com/2010/11/13/what-dinosaurs-taught-me-about-media-literacy/</link>
		<comments>http://asmith50.wordpress.com/2010/11/13/what-dinosaurs-taught-me-about-media-literacy/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 03:44:18 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[digital storytelling]]></category>

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		<description><![CDATA[In preparation for my digital storytelling session in Anaheim, I wrote this short reflective piece. However, the workshop involved a much different exercise than I anticipated, so I wasn&#8217;t able to develop the script any further. Thus, I&#8217;m sharing it on the blog in case I ever want to translate it into a digital narrative [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asmith50.wordpress.com&#038;blog=3845469&#038;post=386&#038;subd=asmith50&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In preparation for my digital storytelling session in Anaheim, I wrote this short reflective piece. However, the workshop <a href="http://www.personal.psu.edu/ams60/blogs/asmedia/2010/06/digital-storytelling-and-the-nmc-conference.html">involved a much different exercise</a> than I anticipated, so I wasn&#8217;t able to develop the script any further. Thus, I&#8217;m sharing it on the blog in case I ever want to translate it into a digital narrative later on. Here it is:</p>
<p>&#8220;Everything I learned about media literacy, I learned from dinosaurs. Throughout my childhood, I was obsessed with them  &#8211; I couldn&#8217;t get enough of the rich, expansive, seemingly mythological world. So I read book after book from the library, re-watched movie after movie, and collected an array of cards/toys/and merchandise. It wasn&#8217;t long until I could tell you exactly which dinosaurs were prevalent in the Triassic, Jurassic, or Cretaceous periods. I could tell you about any species&#8217; diet, behavior patterns, and mating rituals.  And I would definitely tell you that there is no such thing as Brontosaurus &#8211; it&#8217;s an Apatosaurus. Brontosaurus was the result of incorrectly matching the head of Camarasaurus on the body of Apatosaurus, a blunder which took 100 years to correct. These kinds of stories were so exciting for me. I became a kind of information archaeologist,  hunting down and uncovering  data from an array of sources and piecing together the clues to formulate my own interpretation. We might think of those skills as the beginning of literacy today, but not the complete picture.</p>
<p>Dinosaurs became not just a personal hobby, but also a subject for connecting and collaborating with other people.  At my Dinosaur themed birthday parties, I expected guests to research and act like their favorite dinosaurs. The idea was that if we each reenacted a different species, we could explore some fascinating interactions together.  This was great fun, until one time I caught a supposed herbivore eating pepperoni pizza. (There&#8217;s the door)  I also put on various dinosaur shows for my parents, complete with balloon props, colorful hats, and sound effects cued up on the tape player. My parents would film me prance around, rattling off factoids and roaring loudly. I then could share the video with my friends and family, despite a lack of any clear coherence.</p>
<p>Nevertheless, the important lesson was that rather than merely consuming media for myself, I was producing it, sharing it, and performatively demonstrating my findings. I could teach an audience as the expert on a topic. This turned out to be a powerful learning tool for mastering the dinosaur universe, contributing to my success in the classroom later on.  And now, with the ubiquity and accessibility of digital media technologies, it&#8217;s never been easier to tell stories to and with people from around the world. So even though I&#8217;ve grown past dinosaurs, (and given my height perhaps into one) , my passion for storytelling, media technology, and digital literacy allows me to re-experience that same sense of excitement, creativity, and imagination all over again.&#8221;</p>
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			<media:title type="html">Aaron</media:title>
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			<media:title type="html">1992 Aaron 5th Birthday</media:title>
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		<title>Modern Retrogaming in Tron’s “Flynn Lives” ARG</title>
		<link>http://asmith50.wordpress.com/2010/08/13/modern-retrogaming-in-tron%e2%80%99s-%e2%80%9cflynn-lives%e2%80%9d-arg/</link>
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		<pubDate>Fri, 13 Aug 2010 03:38:06 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[transmedia storytelling]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[space paranoids]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[TRON]]></category>
		<category><![CDATA[tron legacy]]></category>

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		<description><![CDATA[This is a re-post of my In Media Res article on Tron: Legacy&#8217;s transmedia design. I intend to flesh out these ideas once the entire campaign concludes: The 1982 film Tron, known for its spectacular special effects at the time, transported audiences inside the then foreign and unfamiliar realm of computer technology. Director Steven Lisberger [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asmith50.wordpress.com&#038;blog=3845469&#038;post=380&#038;subd=asmith50&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a re-post of my <a href="http://mediacommons.futureofthebook.org/imr/2010/05/12/modern-retrogaming-tron-s-flynn-lives-arg">In Media Res </a>article on <em>Tron: Legacy&#8217;s</em> transmedia design. I intend to flesh out these ideas once the entire campaign concludes:</p>
<p>The 1982 film <em>Tron</em>, known for its spectacular special effects at the time, transported audiences inside the then foreign and unfamiliar realm of computer technology. Director Steven Lisberger<a href="http://www.hplusmagazine.com/articles/art-entertainment/flynn-tron-legacy-producer-preserving-original-tron-dna-and-more"> has described </a>the original <em>Tron</em> as portraying a certain “naïve idealism,” since he was freely able to imagine the vast, glorious potential of the digital world. However, Disney’s <em>Tron: Legacy</em> promises to reflect a more nuanced, modern view of technology and its impact on our civilization. In an effort to hype the sequel’s December release and fill in narrative gaps between the two films, 42 Entertainment launched an ARG marketing campaign entitled &#8220;<a href="http://www.flynnlives.com/">Flynn Lives</a>&#8220;. One of the chief strategies of this paratext is to revive the nostalgic sense of wonderment emanating from the Tron era of early computing, but then re-contextualize its aesthetics, content, and style into a more evolved and sophisticated gaming culture.<!--{12733684442654}--><!--{12733684442655}--></p>
<p>The premise of Flynn Lives is that Kevin Flynn, the famous game developer, has gone missing and <a href="http://www.encominternational.com/">Encom International</a>, the fictional mega-corporation profiting from Flynn’s games, appears to be withholding key information about his disappearance. Participants decipher clues, hack into the Encom website, and attend live events as they begin to piece together the mystery. The ARG has already incorporated <a href="http://www.arcadeaid.com/challengingstage/quiz.htm">puzzles</a> with pixelated graphics and simplistic color palettes reminiscent of the early 80s arcade games. But so far, we can see the most interesting interplay between the modern and the retro happening around Encom’s newly released <a href="http://spaceparanoidsonline.com/">Space Paranoids Online</a> (SPO).<!--{12733684442656}--><!--{12733684442657}--><!--{12733684442658}--><!--{12733684442659}--></p>
<p>For many casual players, SPO serves as nothing more than a throwback to the original <em>Tron</em>. The in-browser game does a terrific job of maintaining the ‘feel’ of Space Paranoids, which had previously never existed outside the film. SPO maintains the same visual style, from the glowing neon labyrinth to the green targeting box, yet revamps the graphics to be slicker and smoother.  The Recognizers  (flying staple-shaped vehicles) not only look remarkably similar to the originals, but their escalating rumble as they hover towards your position remains consistent as well. SPO also makes explicit allusions to the original <em> Tron</em>. The leader board features Flynn’s untouchable high scores from 1982. And on some levels, we see a white particle-flowing square resembling the memory stream traveled through by Flynn’s hack program, Clu. More importantly however, Space Paranoids provides a framework for the Tronverse logic.  As we can see in the <a href="http://www.youtube.com/watch?v=PQwKV7lCzEI">opening scene</a> of <em>Tron</em>, recognizers and tanks are not just part of an arcade game; they are an integral part of how the Tron computer system functions as a whole. Thus, at its core, the gameplay of SPO reinforce the rules and physics of the Tron world, providing a better sense of what’s at stake when we meet these vehicles again in <em>Tron: Legacy</em>.<!--{127336844426510}--><!--{127336844426511}--><!--{127336844426512}--><!--{127336844426513}--></p>
<p>At the same time, SPO works on a much deeper level. Within hours of the game’s release, ARG players began noticing secret walls with <a href="http://forums.unfiction.com/forums/viewtopic.php?t=29300&amp;start=105">bar codes </a>on them. They worked together to map out the game space and offer strategies for completing the levels. Utilizing a barcode reader to extract the corresponding numerical sequences, players posted the full codes on Unfiction.com. Entering these codes into Encom’s virtual server ultimately yielded new<em> Tron: Legacy </em>photos and <a href="http://io9.com/5534669/a-slew-of-mysterious-tron-legacy-concept-art/gallery/">concept art</a>. Clearly, SPO functions not just as a vintage emulator for reliving fond memories, but also as a data mine for uncovering secret messages. Casual players might view Flynn’s high scores as playful allusions; ARG players approached them as potential codes. Thus, whereas traditional arcade games promote social interaction through competition and spectatorship, SPO encourages collaboration and collective intelligence by embedding new insights or “rabbit holes” within the underlying structure.  The trailer for SPO claims to be “classic gameplay for the 21st century,” indicating an appeal to generations both before and after the original <em>Tron</em>. Indeed, participants of Flynn Lives can take pleasure not just from revisiting arcade culture, but from seeing how those nostalgic elements are remediated and repurposed to fit contemporary gaming ambitions.</p>
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			<media:title type="html">Aaron</media:title>
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		<title>What Will They Do? Transmedia Producers as Narrative Architects</title>
		<link>http://asmith50.wordpress.com/2010/04/12/what-will-they-do-transmedia-producers-as-narrative-architects/</link>
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		<pubDate>Sun, 11 Apr 2010 22:16:31 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[transmedia storytelling]]></category>
		<category><![CDATA[PGA]]></category>
		<category><![CDATA[transmedia]]></category>

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		<description><![CDATA[For a long time, this blog has been dormant. While I have been busy writing elsewhere, regrettably I never felt compelled to post my thoughts here. That is, until this week when the Producers Guild of America officially announced the “Transmedia Producer” credit. The news inspired a revelation, an awakening, an epiphany of sorts. It [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asmith50.wordpress.com&#038;blog=3845469&#038;post=356&#038;subd=asmith50&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For a long time, this blog has been dormant. While I have been busy writing elsewhere, regrettably I never felt compelled to post my thoughts here. That is, until this week when the Producers Guild of America officially <a href="http://www.deadline.com/2010/04/producers-guild-of-america-vote-on-creation-of-new-credit-transmedia-producer/">announced</a> the “Transmedia Producer” credit. The news inspired a revelation, an awakening, an epiphany of sorts. It suddenly hit me: this is really the future and I need to be more active in shaping it.</p>
<p>There are many exciting implications about officially sanctioning a transmedia profession. Beyond legitimizing an area of personal interest, I can now finally point to a job description and say, “this is what I want to do when I grow up.”  In that regard, I am very grateful to people like Henry Jenkins, Christy Dena, and Jeff Gomez (and others) who, by promoting <a href="http://www.kidscreen.com/cosmicstreetcorner/index.php?p=55">knowledge abundance</a> in this area, helped provide storytellers all over the world with a new kind of career aspiration.</p>
<p>There are also a lot of <a href="http://newteevee.com/2010/04/06/is-the-pgas-new-transmedia-producer-credit-a-good-thing/">questions</a> swirling around the transmedia producer buzz. What will the transmedia producer do that the traditional producer doesn’t already? Why do we need a new position that overlaps with the function of marketing executives and show runners? (there’s also the question about the role of independent producers,  but that&#8217;s for another post)</p>
<p>It&#8217;s true that some producers oversee the development of narrative extensions as they relate to their property. However, there are also many producers who are either better at management and financing, or whose expertise pertains solely to a specific medium. Not every traditional producer knows the transmedia environment. Not every marketing executive knows how to tell a story (in one platform or multiple) The transmedia producer thus holds a different type of skill set, one that draws connections across media forms and one that involves conceptualizing, analyzing, and designing experiences at the macro-level. It is a person that does not just dive into the transmedia realm with a laundry list of media to explore, but actually has a deep understanding of the relationship between content, context, and culture.</p>
<p>Though incomplete and over-generalized, I like the metaphor of an architect for several reasons. First, architects are in the business of merging theory with practice to make art. Jeff Gomez has argued all along that transmedia storytelling, in its purest form, is a <a href="http://www.kidscreen.com/cosmicstreetcorner/index.php?p=32">technique</a>. Just as an architect aims to design something to be marveled at,  transmedia producers specialize in bridging narrative materials, sculpting intriguing mythologies, and embedding satisfying revelations for those who want a closer look at the details. Thus, the main difference between traditional producers of today and transmedia producers of tomorrow is that the former tends to understand transmedia in terms of preserving business-as-usual, while the latter will approach transmedia on its own terms, creating its own set of aesthetics and modes of engagement.</p>
<p>In addition, just as architects must consider the limitations and affordances of every material in order to ensure a sturdy, functional building, transmedia producers must understand the unique storytelling potential behind each media platform. Certain stories lend themselves to particular media and vice versa. And as more narrative complexities threaten to impede comprehension , transmedia producers guard against blatant inconsistencies and contradictions. The narrative structure they design must be durable and organized, all while allowing room for future construction and additions.</p>
<p>The best architects draw on a range of influences, disciplines, and perspectives, taking into account history, theory, and criticism to develop innovating concepts. Likewise, I see a similar approach to the emerging field of transmedia studies, which cannot be limited to a single historical era, country, genre, style, or industry. Transmedia producers possess storytelling talent, yes, but they should also appreciate the complex relationship between story and game, author and audience, openness and closure, art and commodity. They are as well versed in any sector of the entertainment industry as they are in popular culture and fandom as a whole. In other words, as story architects, transmedia producers understand how their IP edifice, whether a high rise or low rise, will fit within the larger cityscape.</p>
<p>Finally, when they’ve done their job right,  transmedia producers design spaces not just for people to admire, but also to interact, play, and collaborate.  It seems so celebratory and cliche to talk about this now, but the transmedia producer will have an incredible knack for activating communities and rewarding collective intelligence. As the influential architect Philip Johnson once said, “All great architecture is the design of space that contains, cuddles, exalts, or stimulates the persons in that space.” While we could argue all day about whether transmedia storytelling empowers or exploits, for me, recognizing the transmedia producer is a major step towards realizing the potential for great, masterful architecture.</p>
<p>I hope this means I’ll be back blogging again. Thanks for reading!</p>
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			<media:title type="html">Aaron</media:title>
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		<title>Digital Story: The PSA</title>
		<link>http://asmith50.wordpress.com/2008/09/06/digital-story-the-psa/</link>
		<comments>http://asmith50.wordpress.com/2008/09/06/digital-story-the-psa/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 04:07:07 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[PSA]]></category>

		<guid isPermaLink="false">http://asmith50.wordpress.com/?p=396</guid>
		<description><![CDATA[In my previous post, I examined video&#8217;s unique storytelling potential. Now I&#8217;d like to focus on specific variations of digital narratives, beginning with the public service announcement (PSA). A PSA is a short 30-60 second commercial that informs the audience about a public concern, while also triggering an emotional reaction (ideally leading to action).  In [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asmith50.wordpress.com&#038;blog=3845469&#038;post=396&#038;subd=asmith50&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In my previous <a href="http://www.personal.psu.edu/ams60/blogs/asmedia/2010/03/thinking-about-storytelling-in-videofilm.html">post</a>, I examined video&#8217;s unique storytelling potential. Now I&#8217;d like to focus on specific variations of digital narratives, beginning with the public service announcement (PSA). A PSA is a short 30-60 second commercial that informs the audience about a public concern, while also triggering an emotional reaction (ideally leading to action).  In the United States, the <a href="http://www.youtube.com/user/adcouncil">Ad Council</a> is perhaps the most famous producer of such content.  To demonstrate how a student might think about translating raw information into a story, I&#8217;ve tried to outline the creative process here. In this case, I tackle the danger of Hypertension (High Blood Pressure).</p>
<p>Step 1: <strong>Do the research</strong>.</p>
<p>Ex: -About 1 in every 4 American adults has high blood pressure, also called hypertension, which is a major risk factor for heart and kidney diseases, stroke, and heart failure.<br />
-People are most likely to develop Hypertension when they are over the age of 35, overweight or obese, not active, drink too much alcohol, eat too many fatty or salty foods, excessively stressed.<br />
-High blood pressure is especially dangerous because it often gives no warning signs or symptoms.<br />
-You can find out if you have high blood pressure by having your blood pressure checked regularly.</p>
<p>Source: <a href="http://www.webmd.com/hypertension-high-blood-pressure/guide/hypertension-overview-facts">http://www.webmd.com/hypertension-high-blood-pressure/guide/hypertension-overview-facts</a></p>
<p>Step 2: <strong>What message do you want to get across?</strong> Try to articulate it in a single sentence.</p>
<p>Ex: High blood pressure is a silent killer.</p>
<p>Step 3: <strong>Brainstorm general ideas</strong>, taking into consideration style (music video, documentary, interview-based) and tone (comedic, dramatic, shocking).</p>
<p>Ex: We see a man go about his everyday life while hearing the sound effect of a ticking time bomb. A narrator provides some information about blood pressure as we see the man eating breakfast, going to work, greeting his children, cleaning his house: he&#8217;s living a normal life. However, whenever he eats salty foods or drinks caffeine or decides not to work out, the ticking gets faster and faster. This builds up until the end, when the timer suddenly &#8216;Dings&#8217; and we cut to a black screen. Text: &#8220;High blood pressure causes heart diseases and strokes without any warning. Take the time to check it, before time is up.&#8221;</p>
<p>Okay, it&#8217;s a little morbid, but I think it would get the message across.</p>
<p>Step 4: The next step is to <strong>write a working script</strong>, exactly what we see on the screen. You don&#8217;t have to use screenwriting lingo, just write cinematically&#8211;so only things the audience will see and hear. This might be a sample:</p>
<p>Ex: Scene 1: An older man, about 40 years old, wakes up in his bed. We hear the noise of a single tick while soft orchestra music plays in the background. The man glances at the treadmill in the corner of his room. It&#8217;s dusty and dirty. We hear another tick. He hesitates, as if he&#8217;s going to use it, and decides to shower instead. Again, another ticking noise.  The man sits down at the kitchen table, dressed in a suit, eating breakfast with his kids. He eats a McGriddle delightfully. The ticking noise now gains a steady pace.</p>
<p>Step 5: This is the <strong>storyboarding</strong> phase. Envision what your video might look like. You don&#8217;t have to be a talented artist (or an artist at all, as you can tell), just include enough information so that when it&#8217;s time to start shooting, you have a clear plan. Even better than drawing, take a camera and shoot photos of how you want to frame your shot. You can also use any clip art at your disposal.</p>
<form><img class="mt-image-none" src="http://www.personal.psu.edu/ams60/blogs/asmedia/storyboard.jpg" alt="storyboard.jpg" width="600" height="630" /></form>
<p>Then you&#8217;re ready for production! Maybe someday I&#8217;ll get around to actually filming this PSA, but in any case, I&#8217;ll leave you with one of the most effective and provocative PSAs I&#8217;ve ever seen:</p>
<span style="text-align:center; display: block;"><a href="http://asmith50.wordpress.com/2008/09/06/digital-story-the-psa/"><img src="http://img.youtube.com/vi/h-8PBx7isoM/2.jpg" alt="" /></a></span>
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			<media:title type="html">Aaron</media:title>
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		<title>Integrating Digital Storytelling into the Classroom</title>
		<link>http://asmith50.wordpress.com/2008/09/05/integrating-digital-storytelling-into-the-classroom/</link>
		<comments>http://asmith50.wordpress.com/2008/09/05/integrating-digital-storytelling-into-the-classroom/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 04:01:10 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://asmith50.wordpress.com/?p=392</guid>
		<description><![CDATA[Chris Millet recently wrote a post about how Digital Storytelling can enhance college students&#8217; ability to retain information and synthesize research. He argues that creating effective narrative-based videos&#8211;ones that elicit an emotional response from the viewer&#8211;can be a powerful tool for teaching and learning across disciplines. To understand why, and Millet outlines a number of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asmith50.wordpress.com&#038;blog=3845469&#038;post=392&#038;subd=asmith50&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.personal.psu.edu/cxm470/blogs/educational_technology/">Chris Millet</a> recently wrote a<a href="http://www.personal.psu.edu/cxm470/blogs/educational_technology/2010/03/digital-storytelling.html"> post</a> about how Digital Storytelling can enhance college students&#8217; ability to retain information and synthesize research. He argues that creating effective narrative-based videos&#8211;ones that elicit an emotional response from the viewer&#8211;can be a powerful tool for teaching and learning across disciplines.</p>
<p>To understand why, and Millet outlines a number of reasons, we might look at our response to a natural disaster from across the globe. Reading about the number of fatalities from an earthquake may startle us, but it&#8217;s not until we see the photos from the destruction and hear people&#8217;s stories on the news that we respond to the tragedy on a visceral, gut level. This potent combination of narrative and imagery, what I&#8217;m referring to here as &#8220;digital storytelling,&#8221; humanizes factual statistics, giving them real <em>meaning.</em> And so rather than having students robotically regurgitate dates, or rush through an essay for a single reader, we are asking students to dive deep into their topic, discover the most compelling narrative elements, strategize how their message can best be conveyed through video, and convincingly <em>show</em> a public audience why we should care. Thus, the students become more than the experts; they become the teachers.</p>
<p>This may see like an intimidating task, but the learning process involved is multi-layered, collaborative, and often times, enjoyable. In fact, faculty who already incorporate digital storytelling into their coursework have told me the most challenging aspect of the project has little to do with technical knowledge. Indeed, with user-friendly Media Commons equipment (flip cams, iMovie, Kaltura) and user-friendly Media Commons support, students quickly learn how to shoot and edit moving images. The real problem occurs on a more abstract level&#8212;how to conceptually develop an engaging video narrative. This issue deserves significant attention. Just as students need to be able to string together sentences in a coherent fashion, they need to be able to organize multimedia content meaningfully, especially now.</p>
<p>In light of this, there is a crucial step in the planning phase of digital storytelling that I think we need to emphasize more as educators. Most students begin with some sort of written essay that they then must adapt into their final movie.  This process of translation, from text to video, is not a manner of recording one&#8217;s voice reading over the essay and then inserting random images. Because video operates differently as a medium than print, students must understand its unique limitations and affordances. And to maximize a video&#8217;s storytelling potential, students must rework their papers so as to &#8220;translate&#8221; it for the language of cinema.</p>
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			<media:title type="html">Aaron</media:title>
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